Halo Wars 2 was released on Xbox One and Windows in February 2017, developed by Creative Assembly and 343 Industries and released by Microsoft Studios. Halo Wars 2 is a direct sequel to the original Halo Wars set in the year 2559. The Halo Wars games are a real-time strategy where instead of playing as the Master Chief you command the whole UNSC army from a higher top down perspective.
After finishing up on Alien: Isolation's DLC and Japanese release I moved across onto Halo Wars 2 development and worked on it for a very large portion of it's development, from an early stage where I designed features and mechanics that the game could have. Creating campaign mission designs on paper bringing them through our various toolsets to being in the game, and seeing them through greybox, to production. Alongside the campaign missions I also designed multiplayer maps which includes Badlands which is a 1v1, 2v2 map. My key work for the campaign was on the The Signal, the prologue mission, where we wanted to create an unsettling enigmatic atmosphere where the player knew as little as the characters.